Games that start the moment you click.

No download, no account, no launcher, no cookie banner. Two of them so far. Both free, both finished, both playable on the phone in your hand.

FRAMED gameplay: a small film frame flying between stacked television sets, film strips along the top and bottom of the screen. Play now

One-button flyer

FRAMED

Tap to rise, gravity does the rest, touching anything ends the run. Before you start you choose your flyer and how big it is — and the size is the whole bet. A bigger flyer is a bigger hitbox, so every gap you clear is worth proportionally more.

  • Your flyer Four drawn shapes, or a photo from your own device.
  • Your photo Stays on your device unless you put it on the leaderboard.
  • Leaderboard One entry per player, best score only.
Play FRAMED
Pobo Survivor gameplay: a small teal player trailing through a swarm of red enemies on a dark grid, health and level bars top left. Play now

Top-down survivor

Pobo Survivor

You move; the weapons fire on their own. Enemies come in from every edge and never stop. Killing them drops experience, and every level you pick one of three upgrades. Last eight minutes and a boss turns up.

  • A run Eight minutes, or until something reaches you.
  • Between runs What you earn is permanent. The next run starts stronger.
  • Controls Mouse, touch or keyboard. Same build either way.
Play Pobo Survivor

How these are made

Drawn from code
No image files, no font files, no shaders. Every shape you see in both games is geometry generated while the game runs.
Small and quiet
About 8 MB to load, once. No ads on this site, no analytics, no third-party requests on any page.
One build, every screen
The same build runs on a desktop and on a phone, landscape or portrait, with a mouse, a finger or a keyboard.

Next up: Dodge Blocks — one rule, don’t get hit. It is not finished, so it is not here yet.